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How to Use the Shadowrun Ammo Dice Set in Your Next One-Shot

How to Use the Shadowrun Ammo Dice Set in Your Next One-Shot

By FanRoll by Metallic Dice Games | Published: 2026-09-15

Category: 操作指南

Plan a Shadowrun one-shot around the Shadowrun Ammo Dice Set: pool the d6s, assign Edge, and keep the table moving with a simple ammo tracker.

Quick answer

Use the Shadowrun Ammo Dice Set as your table's shared d6 pool: each player grabs enough dice for their starting pool, then pulls from the set when they spend Edge or track ammo. Before the run, write down each character's dice pool and ammo capacity on an index card. Keep the set in the middle of the table so anyone can grab the exact number of dice they need without digging through a bag.

A Shadowrun one-shot lives or dies on speed. You have one session to teach the rules, run a job, and land a twist, so every trip to the dice bag costs you table time. The Shadowrun Ammo Dice Set solves a specific problem: it gives the whole table one recognizable pile of d6s that reads as ammo, not generic dice.

This guide walks through a practical setup for a single session, from pre-run prep to the final extraction. It assumes you already know the basics of a dice pool system; if you do not, the steps below still work because the set keeps the physical bookkeeping simple.

Why the Ammo Dice Set fits a one-shot

Shadowrun runs on d6 dice pools, and a one-shot usually means four to six players rolling at once. That is a lot of dice on the table. The Ammo Dice Set is built around that reality: it is a themed set of d6s designed for the game, so the whole table can share one pool instead of everyone bringing their own mismatched dice.

The practical benefit is speed. When a player needs eight dice, they count eight dice from the central pile and roll. No one hunts for a personal set, and no one argues about which dice belong to whom. For a convention game or a first-time group, that alone saves several minutes per scene.

  • Put the set in a shallow bowl or tray so dice stay visible and contained.
  • If you have a padded dice tray, use it. Metal and glass dice roll loud and far on bare tables.

Prep the run around the dice, not the other way around

Before the session, decide how many dice each archetype will roll. A street samurai might start with a large pool, while a face or decker starts smaller. Write the starting pool on each character sheet or index card. This is the number the player will grab from the Ammo Dice Set on their first roll.

Then decide how ammo works in your one-shot. You do not need the full bookkeeping of a campaign. A simple tracker, such as three boxes per weapon, is enough. The dice set becomes the physical reminder: when a player spends ammo, they physically remove dice from their pool for that scene.

  • Keep a spare index card for each player's pool and ammo count.
  • Do not mix the Ammo Dice Set with unrelated dice. A shared pool only works if everyone knows which dice are in play.

Teach the pool in one demonstration

The fastest way to teach a dice pool is to roll it once in front of the table. Grab the number of dice equal to a sample pool, roll them, and count hits. In most d6 pool systems, you are looking for a target number, so show what a success looks like and what a glitch looks like if your system uses one.

Keep this demonstration under two minutes. The goal is not to teach the full rules; it is to make the physical act of grabbing dice from the shared set feel normal. Once players have done it once, they will repeat it without prompting.

  • Use the same target number for the whole one-shot to reduce mental math.
  • If a player is new, let them grab and roll the dice themselves rather than rolling for them.

Handle Edge and ammo with physical dice

Edge is the resource that makes Shadowrun feel cinematic, and in a one-shot it should move fast. Instead of tracking Edge on paper only, give each player a small stack of dice set aside from the Ammo Dice Set. When they spend Edge, they add those dice to the pool. When they use ammo, they remove dice. The table can see the state of the scene at a glance.

This is where a themed set earns its place. Because the dice are visually distinct, everyone can tell at a glance which dice are in the shared pool and which are personal Edge dice. That visual separation prevents the most common one-shot argument: whose dice are on the table.

  • Use a different color or material for Edge dice if you have one.
  • Reset the shared pool at the start of each scene so the count stays honest.

Keep the run moving when dice go flying

Dice will hit the floor. In a one-shot, that is a momentum killer. The fix is simple: roll on a padded surface, keep a spare d6 or two nearby, and agree in advance that a die on the floor counts as the result showing, no reroll. This keeps the game moving and avoids the temptation to fish under the table.

If you are using metal dice, this matters more. Metal dice are heavier and can dent a bare table or chip a glass surface. Resin and glass dice can chip too. A padded tray protects the table and the dice, and it keeps the shared pool contained between turns.

  • Set a house rule for floor dice before the first roll.
  • Keep the tray centered so every player can reach the shared pool.

One-shot setup steps

  1. Write down each starting pool: Before the session, note how many d6s each character rolls for a standard action. Use that number as the player's grab count from the shared set. Checkpoint: every player can state their pool without looking it up.
  2. Set the shared pool in the center: Put the Ammo Dice Set in a tray or bowl in the middle of the table. Keep personal Edge dice separate so the shared count stays accurate. Mistake to avoid: letting players pocket dice from the shared pool.
  3. Demonstrate one roll: Grab a sample pool, roll it, and show what a success and a glitch look like. Keep it under two minutes. Checkpoint: every player has rolled at least once before the first scene.
  4. Track ammo with physical dice: When a player spends ammo, remove that many dice from their pool for the scene. When they spend Edge, add dice from their personal stack. Mistake to avoid: tracking ammo only on paper while the dice tell a different story.
  5. Agree on floor dice before the first roll: Decide whether a die on the floor counts or is rerolled. Use a padded tray to reduce the problem in the first place. Checkpoint: no one stops the game to argue about a dropped die.
  6. Reset between scenes: At the start of each scene, return the shared pool to its full count and restate each player's ammo. This keeps the one-shot fair and fast. Next step: after the run, note which pools felt too big or too small for your next one-shot.

Dice that work alongside a Shadowrun one-shot

  • Purple with Gold Numbers 16mm Polyhedral Dice Set: Made with solid zinc and plated with shiny-polished nickel, these 16mm metal dice sets are heavy in your hand, and are built to last. This is a full-sized 16mm polyhedral dice set that comes with 7 dice (d4, d6, d8, d10, d10 (00-90), d12, and d20). You can also purchase any of the individual sizes separately. If your one-shot uses a d6 pool plus occasional other dice, a metal set gives you a weighty, consistent feel. The option to buy individual sizes means you can add extra d6s without buying a second full set.
  • Zircon Glass Birthstone Dice: September- Sapphire: Carved from zircon glass, birthstone dice resemble each of the 12 birthstones. Complete with beautifully engraved gold numbers. The perfect gift for any birthday or special occasion! We recommend rolling any zircon glass dice on padded surfaces, like our padded dice trays. A good choice if you want a distinctive personal set for a one-shot character. Because it is glass, plan on a padded tray to protect the dice and the table.
  • Engraved Tiger's Eye: Full-Sized 16mm Polyhedral Dice Set: With their hefty feel and captivating looks, this gemstone dice set is the perfect upgrade for any gaming table. Also a great gift for your favorite gaming buddy. This is a full-sized 16mm polyhedral dice set that comes with 7 dice (d4, d6, d8, d10, d10 (00-90), d12, and d20). Every gemstone set comes in a resin case that separates each die for protection. We do recommend rolling stone dice on padded surfaces like our padded dice trays. The included resin case keeps each die separated between sessions, which matters if you travel to a convention or a friend's table. Stone dice also need a padded surface to avoid damage.
  • Mermaid Scales 16mm Resin Poly Dice Set: FanRoll resin dice have unique inclusions that add flare to any gaming table. These are full-sized 16mm polyhedral dice sets that come with 7 dice (d4, d6, d8, d10, d10%(00-90), d12, and d20). Be sure to check out our padded dice trays as well! A lighter option for players who prefer resin over metal or stone. The inclusions make each set visually distinct, which helps when several players are sharing a table.

A Shadowrun one-shot does not need a full campaign's worth of bookkeeping. It needs a fast, visible dice pool and a table that agrees on the basics before the first roll. Set up the shared Ammo Dice Set, write down the pools, and let the dice do the tracking. That leaves more time for the run itself.

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